Patch Notes for Dark Alliance features an overview of all the patches released by the developer Tuque Games. The following patches are free and are released via online PlayStation Network, Xbox Live or Steam, these patches focus on game balance, performance and localization issues.


Dark Alliance Patch Notes


Release Notes – Dark Alliance Version 1.17.85

Updated July 21st 2021

  • Fixed infinite loading after a total party wipe during a boss fight.
  • Fixed an issue where players would disconnect after rejoining an existing session.
  • Fixed an issue where quest items could not be collected immediately after being dropped in multiplayer.
  • Improvements to AI responsiveness. Most enemies now react faster at the start of combat and quickly turn to face the players. However, certain enemies are still slow to take actions once they notice players. This is actively being worked on.
  • Stability improvements.
  • Fixed animations and attacks that were out of sync.
  • Moves and selected difficulty can now be viewed during a mission.
  • Large enemies are now harder to stagger, although some can still be staggered in certain situations.
  • Stamina drain on Drizzt’s moves have been reduced.
  • Fixed an issue where players remained stuck outside the magic barriers when a boss fight was triggered.
  • Fixed an issue where Garn’s Mirror Image phantoms could spawn outside the arena.
  • Fixed an issue in Crystalline Dreams Act II where it was possible to fall through the map.
  • Fixed a visual issue in Verbeeg Jamboree Act I where the explosive barrel socket would appear prematurely.
  • Added missing “+” symbol to critical chance sub-stats
  • Balance changes
    1. Monsters:
      • Stonegrinder: reduced health and damage, increased armor
      • Abomination: reduced armor and damage
      • Hellraider: slightly reduced damage
      • Trolls: reduced regeneration rate
      • Kelvin: greatly increased health
      • General Greags: slightly decreased health
    2. Loot:
      • Removed the chance of extra usables dropping from small chests.
    3. Gear sets and feats:
      • Underdark Camo: reduce chance to apply poisoned.
    4. Progression:
      • Rebalanced XP to impact the early game. Some players were progressing from levels 1 to 5+ after just one mission of play. The update smooths out progression to reduce the scenarios where players gain experience in early levels so quickly.
    5. Challenge Ratings (the following only affects CR5 and greater):
      • Greatly increased monster condition resistance, condition penetration, armor, and elemental resistances
      • Increased monster damage
      • Increased monster health
      • Increased hazard damage
    6. Buffs & Debuffs
      • Greatly reduced effectiveness of weakened, cursed, and powerful Strikes.
    7. Gear:
      • Reduced the amount of maximum stamina and stamina cost reduction received from gear.
      • Stamina regeneration can no longer be rolled twice on gear.


Patch Notes - Dark Alliance V ??

Updated July 13th 2021

  • We have released a minor patch to the game today, which addresses the majority of disconnects happening at the end of a mission.


Patch Notes – Dark Alliance V 1.16

Updated July 2, 2021
Thank you for all your dedication to Dark Alliance. Thanks to the feedback from the community, we have made the following updates to the latest version of Dark Alliance. We are continuing to make changes to improve gameplay experience, please see the Dark Alliance release notes for known issues we are actively working on.

If you encounter a new bug, please report it here:

Patch Notes – Dark Alliance V 1.16

• Improvements to multiplayer latency.
• Voice chat remains enabled after returning to Kelvin’s Cairn.
• Improvements to camera lock-on.
• Improvements to user interface.
• Improvements to teleporting attacks made by enemies.
• Instances where progression is blocked when a player respawns as a boss dies has been fixed.
• Balance changes and tethering improvements.


Day 1 Patch Notes and Known Issues

Thank you for playing Dark Alliance. We hope you enjoy your experience and are hard at work on making it better. These are the updates made to the latest version of the game, as well as some known issues that we’re actively working to resolve.

If you encounter a new bug, please report it here:

Patch Notes
• General improvements and bug fixes.
• Game balance and difficulty adjustments.

Known Issues
• Players are unable to make a cross-gen session between the PS4 and PS5. Our intention is to allow
cross-generation play.
• Steam currently does not have cross-play with Windows 10 and Xbox platforms. While you can play
cross-platform between Xbox and Windows 10, we do also intend to provide cross-play with Steam.
This will come shortly in a post-launch update
• You currently can only have a party structure of 1 Drizzt, 1 Bruenor, 1 Catti-brie, and 1 Wulfgar.
Shortly, in a post-launch update we will allow players to play their party in any configuration (e.g. all
• Occasional disconnects when rejoining an existing session through quickplay on PS4.
• Mission summaries not appearing during loading screens.
• Pressing the sort button repeatedly can cause the journal to freeze.
• Some banter and associated subtitles are missing.
• Purple fragments not dropping properly from defeated monsters.
• Redeemed DLC items only available at the Merchant after obtaining gear from a mission.
• Difficulties joining Invite-Only and Friends-Only sessions.
• Some delay when opening menus.
• Certain boss characters are not receiving debuffs properly.
• Enemy banter missing in some areas in multiplayer.
• Some enemy delay in aggro towards players.
• Enemy threat indicator not recalibrating when engaging new enemies.

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