Stats in Dark Alliance are all the statistics that influence your character throughout the game. Statistics may change according by leveling up and increasing your Attributes and Feats. Different Equipment will also affect your Stats, allowing you to make your own build for each playable character based on your gameplay style.
You can gain XP by defeating Enemies and completing Quests, you can earn additional XP by completing Optional Objectives. Accumulate enough XP to Level-Up. Each time you Level-Up, you will obtain 1 Attribute Point that you can spend to increase one of your Attributes by 1, and your character will also obtain 1 Feat Point to unlock new Feats for your character and obtain passive bonuses for your character's Stats. You won't be able to respec points, so keep that in mind before spending points on your character.
On Level 10 and Level 20 you will obtain 2 Attribute Points and 2 Feat Points to spend instead of only one.
Level & XP
Level 1: 0 XP - Starting Level
Level 2: 45 XP
Level 3: 225 XP
Level 4: 350 XP
Level 5: 500 XP
Level 6: 800 XP
Level 7: 1150 XP
Level 8: 1600 XP
Level 9: 2150 XP
Level 10: 2850 XP
Level 11: 3700 XP
Level 12: 4750 XP
Level 13: 6000 XP
Level 14: 7550 XP
Level 15: 9400 XP
Level 16: 11650 XP
Level 17: 14300 XP
Level 18: 17550 XP
Level 19: 21700 XP
Level 20: 27150 XP
Dark Alliance Stats
Attributes in Dark Alliance features the Strength, Agility and Capacity of each playable character. You can gain XP by defeating Enemies or completing Quests to level up. By leveling up you will gain Attribute Points that can be used to increase an Attribute of your choice by 1 per point.
During a quest, it is recommended that you explore most alternative paths before following the waypoints that lead directly to your objectives, to find additional loot and enemies to farm XP. You may also find a hidden Shrine which access may be locked by some kind of puzzle that you need to solve to gain access to it. Once you gain access, interact with the Shrine to gain an additional Attribute Point.
If you complete the quest and replay the quest with the same character you won't be able to interact with the Shrine again. It will be only available to interact once with each playable character.
This ability determines physical power and aptitude. Strength imparts a bonus to a character's physical damage and provides an armor buff.
This ability score measures one's agility and balance. As Dexterity increases, so too does a character's critical chance and critical damage.
This ability measures all forms of one's durability. Constitution increases a character's Stamina and Stamina Regeneration, as well as boosting Hit Points.
This ability score is a reflection of a character's knowledge. Intelligence provides a boost to Elemental Damage, Condition Penetration, and reduces cooldown timers.
This ability score affects common sense and intuition. Wisdom provides a resistance boost to Elemental Damage and Condition Resistance.
This ability score measures personability and one's social presence. Charisma increases the charge rate of a character's Ultimate and increases their Proximity radius.
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The amount of Stamina is shown in your HUD in a green bar. It is used to perform different attacks, abilities and moves, and it regenerates automatically after a short delay, but it can also be replenished by the usage of items.
The most common type of damage dealt to enemies with non-elemental attacks.
The chance, measured in percentage, to deal a critical hit.
Critical Damage increases the amount of damage dealt when you achieve a critical hit on an enemy.
Armor Penetration is the percentage of damage that will penetrate through enemy Armor.
The amount of Hit Points represents the maximum health of the character. This value can be extended by increasing the Constitution.
Ultimate charges passively at this rate. But you can also charge ultimate by performing Combos.
The reduction of time your abilities take to cooldown and become available to use again.
The amound of Acid Damage dealt to enemies.
The amount of Cold Damage dealt to enemies.
The amount of Fire Damage dealt to enemies.
The amount of Lightning Damage dealt to enemies.
The amount of Necrotic Damage dealt to enemies.