Status Effects in Dark Alliance are bonuses or penalties that will any character for a certain amount of time. Status Effects are triggered by certain actions or events during your gameplay. There are three types of Status Effects: Buff , Debuff and Conditions. Each Status Effect has a symbol that will appear on your screen when your character is affected by it.

Below you can find all Status Effects on Dark Alliance and their corresponding effect.

 

All Dark Alliance Status Effects

Buff Status Effects in Dark Alliance

Acid Damage
Acid Damage (Status Effect)

Acid Damage is a type of Elemental Damage that can be reduced with Acid Resistance (Status Effect) or nullified by Acid Immunity.

Acid Immunity
Acid Immunity

Acid Immunity prevents all incoming Acid Damage (Status Effect).

Acid Resistance
Acid Resistance (Status Effect)

Acid Resistance reduces the incoming Acid Damage (Status Effect).

Cold Damage
Cold Damage (Status Effect)

Cold Damage is a type of Elemental Damage that can be reduced with Cold Resistance (Status Effect) or nullified by Cold Immunity.

 

 

Fire Damage
Fire Damage (Status Effect)

Fire Damage is a type of Elemental Damage that can be reduced with Fire Resistance (Status Effect) or nullified by Fire Immunity.

Fire Immunity
Fire Immunity (Status Effect)

Fire Immunity prevents all incoming Fire Damage (Status Effect).

Fire Resistance
Fire Resistance (Status Effect)

Fire Resistance reduces the incoming Fire Damage (Status Effect).

Frenzy
Frenzy

Boosted damage.

 

Invulnerable
Invulnerable

Invulnerable is a Status Effect that prevents all incoming damage.

Legendary Resistance
Legendary Resistance

Resistance to legendary effects.

Lightning Damage
Lightning Damage (Status Effect)

Lightning Damage is a type of Elemental Damage that can be reduced with Lightning Resistance (Status Effect) or nullified by Lightning Immunity.

Lightning Immunity
Lightning Immunity

Lightning Immunity prevents all incoming Lightning Damage (Status Effect).

 

Lightning Resistance
Lightning Resistance (Status Effect)

Lightning Resistance reduces the incoming Lightning Damage (Status Effect).

Necrotic Damage
Necrotic Damage (Status Effect)

Necrotic Damage is a type of Elemental Damage that can be reduced with Necrotic Resistance (Status Effect) or nullified by Necrotic Immunity.

Necrotic Immunity
Necrotic Immunity

Necrotic Immunity prevents all incoming Necrotic Damage (Status Effect).

Necrotic Resistance
Necrotic Resistance (Status Effect)

Necrotic Resistance reduces the incoming Necrotic Damage (Status Effect).

 

Physical Resistance
Physical Resistance (Status Effect)

Physical Resistance reduces incoming Physical Damage.

Powerful Strikes
Powerful Strikes

Increased damage of critical attacks.

Precision Strikes
Precision Strikes

Precision Strikes increases the Critical Chance and Critical Damage of your Physical attacks.

Primal Instinct
Primal Instinct (Status Effect)

The affected gains scaling Damage and Armor Bonuses based on how many Hit Points he is missing.

 

Regeneration
Regeneration

Regeneration of a certain amount of hit points per second.

Shielded
Shielded

Shielded is represented in a white bar, the damage received is inflicted to this bar and not the health bar until the Shield bar gets depleted. It also prevents getting stunned or fall to the ground.

Stalwart
Stalwart

Grants bonus Strength.

 

Thorns
Thorns

Enemies are damage when near you.

Unstoppable
Unstoppable

Prevents stun, interruption and falling to the ground for a short period, but does not prevent any damage received.

Vampiric
Vampiric

Grants lifesteal when damaging enemies.

 

 

 

Debuff

Burning
Burning

Burning inflict a certain amount of Fire Damage per second.

Charmed
Charmed

When you are charmed you can't attack enemies.

Corrupted
Corrupted

(Player) - Prevents the use of potions

Cursed
Cursed

Increases Elemental damage taken by target by 25%

 

Fatigued
Fatigued

Slower fighting animations.

Frightened
Frightened

Frightened effect decreases the complete character movement. You will be unable to move.

Hexed
Hexed

Inflict a certain amount of Necrotic Damage per second.

Poisoned
Poisoned

The Poisoned Status Effect inflicts certain damage per second during a short time.

 

Silenced
Silenced

Character Abilities can't be used.

Slowed
Slowed

Slowed status effect decreases the movement speed temporarily.

Weakened
Weakened

Increases Physical Damage taken by target by 25%

 

bleeding_status_effect_dark_alliance_wiki_guide_64px
Bleeding

While Bleeding, the victim will be receive a certain amount of damage per second.

 

 

 

 

Conditions

Blinded
Blinded

While Blinded your attacks will missing.

Confused
Confused

Character movements are reversed.

Ethereal
Ethereal

A type of invisibility that ends if the player takes damage or deals it.

Exhausted
Exhausted

When Stamina is fully depleted, the Exhausted Status Effect will activate. While Exhausted it's not posible to move.

 

Frozen
Frozen

Gained by receiving enough Cold Damage, when Frozen you won't be able to move. 

Grappled
Grappled

Some enemies drop huge bear traps , that when caught you won't be able to move until freed.

Invisible
Invisible

Enemies won't attack any invisible target.

Taunted
Taunted

Taunted enemies will focus their attacks on Bruenor

 

warmth_status_effect_dark_alliance_wiki_guide_64px
Warmth

Warmth status effect prevents Cold Damage.

 

 

 

 




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