Status Effects in Dark Alliance are bonuses or penalties that will any character for a certain amount of time. Status Effects are triggered by certain actions or events during your gameplay. There are three types of Status Effects: Buff , Debuff and Conditions. Each Status Effect has a symbol that will appear on your screen when your character is affected by it.
Below you can find all Status Effects on Dark Alliance and their corresponding effect.
All Dark Alliance Status Effects
Buff Status Effects in Dark Alliance
50% Increased cooldown reduction
Reduced stamina consumption.
Invulnerable is a Status Effect that prevents all incoming damage.
Resistance to legendary effects.
Lightning Resistance reduces the incoming Lightning Damage (Status Effect).
Increased damage of critical attacks.
Precision Strikes increases the Critical Chance and Critical Damage of your Physical attacks.
The affected gains scaling Damage and Armor Bonuses based on how many Hit Points he is missing.
Regeneration of a certain amount of hit points per second.
Shielded is represented in a white bar, the damage received is inflicted to this bar and not the health bar until the Shield bar gets depleted. It also prevents getting stunned or fall to the ground.
Grants bonus Strength.
Prevents stun, interruption and falling to the ground for a short period, but does not prevent any damage received.
Grants lifesteal when damaging enemies.
Burning inflict a certain amount of Fire Damage per second.
When you are charmed you can't attack enemies.
(Player) - Prevents the use of potions
Increases Elemental damage taken by target by 25%
Slower fighting animations.
Frightened effect decreases the complete character movement. You will be unable to move.
Inflict a certain amount of Necrotic Damage per second.
The Poisoned Status Effect inflicts certain damage per second during a short time.
Slowed status effect decreases the movement speed temporarily.
Increases Physical Damage taken by target by 25%
While Bleeding, the victim will be receive a certain amount of damage per second.
While Blinded your attacks will missing.
Character movements are reversed.
A type of invisibility that ends if the player takes damage or deals it.
Some enemies drop huge bear traps , that when caught you won't be able to move until freed.
Enemies won't attack any invisible target.
Taunted enemies will focus their attacks on Bruenor