When a dying creature has led a life of corruption and dishonor, the dark energy of their existence can coalesce and manifest their soul as an incorporeal, malicious wraith. When they rise from the site of their demise, they remember little of their life or their misdeeds, yet they are embodiments of the essence of their past life's pain, hatred and rage and they are compelled to annihilate the living.
Icewind Dale has experienced a terrifying surge in the population of these screeching, hissing phantoms. Although wraiths can be found throughout the hills and woods of the Dale, the dense forest of Brynwood has emerged as the epicenter of the recent activity. Questions abound as to why the wraiths have spontaneously surfaced. Could it be related to the collapse of Akar Kessell's Crystal Towers?
When the towers shattered, their toxic fragments showered the region and how any necrotic energies might have leached into the landscape is unknown. Or perhaps the call of the Shard has simply awakened ancient spirits that have been here all along.
Wraith Combat Information
Wraith behave similar to Cultists. They may fly away or suddenly get close to you, but they don't seem to be a big problem when they are away, and the don't regen. So always fight against the one you have at range until you defeat them and then attack the next one, or until the other one comes back. Maybe you'll have to chase them around, but they are not a big threat. Sometimes they seem to stay quiet even while to attack them.
Wraith can be found at the following Missions:
Wraith Notes & Tips
- Notes and tips go here.