Good Mead

  Good Mead
Type Tablets
Location Goffin's Door

Good Mead is a Collectable Tablet in Dark Alliance. Good Mead can be found during the Goffin's Door Mission. Collectables contain information about the game lore and the characters background.

 

Good Mead Content

Good Mead is one of the smaller settlements in Ten-Towns, situated on the shore of Redwaters, south of the Eastway.
The first building in Good Mead was a hunting lodge, one of the first in Icewind Dale. Although the residents of Good Mead fish for knucklehead trout, the town has always had other, larger industries. Hunting and trapping were profitable in the first years, but as the town expanded, the hunting territories and traplines did not. New settlers brought new skills and new business ventures to the town, and the most successful was the Mead Hall.
A group of brewers developed a recipe for mead, and bought wild honey gathered by the hunters and trappers. The Mead Hall became a popular stopping place for travellers along the Eastway, even if it was a little out of the way. As the mead's popularity grew, the people of Good Mead began exporting it to Bryn Shander, and more than a few casks have made their way south from there. The people of Good Mead still hunt and fish, but these activities are often considered hobbies there.

 

Notes and Tips

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All Tablets in Dark Alliance
A Rain of Stars  ♦  A Simple Life, a Cunning Mind  ♦  Allegiance With Utaar  ♦  Allies of Kelvin  ♦  Betrayal in Netherhall  ♦  Birth of The Verbeeg  ♦  Construction of Bangor's Span  ♦  Coronation of The King  ♦  Crystal Remnant  ♦  Degenerations and Obsessions  ♦  Destruction of The Towers  ♦  Discovery by Kessell  ♦  Dominated by Kessell  ♦  Expulsion of The Verbeeg  ♦  Kelvin's Alliance  ♦  Kelvin's Cairn (Tablet)  ♦  Kelvin's Marriage and Seat of Power  ♦  Kelvin and Crystal Shard  ♦  Knucklehead Trout  ♦  Mysterious Origin  ♦  Othea's Offspring  ♦  Raiders and Caravans  ♦  Rendaril's Emporium  ♦  Scattered Ruins  ♦  Settlement of CIndryc's Rift  ♦  Settlement of Netherhall  ♦  Tactics of the Verbeeg  ♦  Temple of The Everspring Tree  ♦  Termalaine Mine  ♦  The Deeds and Death of Hjurnur Dragonslayer  ♦  The Dwarven Forge  ♦  The Fall of Ostoria and The Dark Age of The Jotun  ♦  The Hall of Judgement (Tablet)  ♦  The Hazards of Icewind Dale  ♦  The Long Winter (Crystal Harvest)  ♦  The Mining of Kelvin's Cairn  ♦  The Reghed Glacier  ♦  The Rise of Kessell  ♦  The Rivers  ♦  The Sea of Moving Ice (Crystal Harvest)  ♦  The Shard's Voice  ♦  The Spine of The World  ♦  The Sudden Disappearance  ♦  The Thousand Years War  ♦  The Tomb of Kelvin  ♦  The Wonders of Ostoria  ♦  Their Association with Goblins  ♦  Their Hill Giant Differentiators  ♦  Vonindod

 




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